Flash games have became increasingly commonplace in recent years but despite this, the creators of them seem fairly resistant to any real form of change. This is evidenced by virtue of the fact that they are continuing in producing the same tired material with no thought of expansion. A part of this can be explained by the fact that Flash games and the creation of them is a difficult process.
It is not sufficient to be good at Flash, you need to actually work on a variety of other abilities and skills as well, and so the Flash developer has to contend with things such as the creation of graphics, sound files, music. Underpinning all of this is the need to have the patience to actually plod through the project to its ultimate conclusion.
In short, games are very demanding items and they require a significant amount of hard work and commitment to ensure that they are successfully fulfilled. Not only is there the skeleton of the program (which is the code itself) but there is also the multimedia as well, such as the graphics, the sound files.
Given that there is the notable presence of all these different components, booting up the computer and jotting down some code is not likely to get you a very worthwhile program I am afraid. Whenever I decide to make a Flash program, I begin with my most trusted tool: pen and paper. I will map out what the game will do, how I will achieve the desired results and what I will need to include. This helps me to work out how the game could and will be written.
Once I have developed my design, I will then move onto the actual creation of the code. The sole purpose of this stage is simply to identify how the game will work, rather than how it will look. Whilst I will make use of holder graphics during this stage, this is more for a sense of purpose rather than actual commitment. Audio will also usually be omitted from this stage.
Once the dummy version of the game has been successfully written and exhaustively tested the next logical step is to then proceed to merge the graphics as well as the audio together. How well I completed the design stage will have a profound impact upon the successful completion of this stage. I will usually delegate a lot of the graphical work to an artist to ensure that I keep myself clear for the coding.
I only start to add the fancy extras if I am totally satisfied that the remainder of the course has been duly finished. All the little extras which are attractive to the user are great for winning them over, but include them too early on in the process and you will make more work for yourself.
As can be plainly seen, Flash games are very complex, laborious and time consuming projects indeed. However, by using organisation and careful planning it is entirely possible to break a large project into a much more manageable one and it means we can achieve results in a smaller time frame.
Please note: if you have never actually made a game entirely by yourself then the best thing maybe for you to simply focus purely upon modifying existing code to achieve a desired result because this will provide you with a much needed boost in experience.
Developing games can be a lot of fun, a great learning experience, and also quite profitable if done properly. They can also be a real headache thoughg so my advice is to take it slowly, learn at a gradual pace and enjoy the journey!
Download editable Flash Game FLA files at ViralFlashGames.com and learn how to create exciting games at Flash Games Course